Home Support system The dream of playing Final Fantasy 14 Solo is almost here

The dream of playing Final Fantasy 14 Solo is almost here

0

It’s no exaggeration to say that Final Fantasy 14 is a beast. How long to beat pegs Final Fantasy 14 co-op content at over 1,484 hours, while “single-player” story content is between 106 and 1,565 hours.

While Final Fantasy 14 is and remains a rewarding and worthwhile MMORPG experience, there is now hope for RPG fans looking to experience the game as a single-player, story-driven game.

Getting started in Final Fantasy 14 is daunting, let alone as a solo player. Even before getting into multiplayer content like Raids and Dungeons, there’s a huge list of gameplay mechanics and classes to learn, which can be incredibly daunting when put to the test in a live environment. surrounded by other players.

This all adds up to wait times for PvE content, which can take upwards of half an hour depending on the time of day and your role.

One of the biggest hurdles for Final Fantasy fans getting into Final Fantasy 14 is the multiplayer aspect, which prevents fans of Square Enix’s single-player odysseys from immediately jumping into one of the best Final Fantasy games ever. the society.

Thanks to last month’s patch 6.1, those who go it alone can now take an entire retinue of NPC characters into a dungeon, soloing content that previously would have required three other players to complete. The system currently allows players to complete dungeons in the Shadowbringers and Endwalker expansions, and now A Realm Reborn after patch 6.1.

Final Fantasy 14 director Naoki Yoshida has spoken at length about the importance of the single-player ability in Final Fantasy 14, and now the support system is finally in place to enable this.

The Duty Support system – now renamed the Trust system – is how solo players in Final Fantasy 14 select which NPCs will accompany them in a dungeon. But how effective was Square Enix’s support for single-player in Final Fantasy 14?

Screens – Final Fantasy XIV Online Endwalker

YouTuber Jessica St. John better known as Zepla, one of the most popular Final Fantasy 14 content creators with over 300,000 subscribers, believes its effectiveness depends on your goal as a player. If it is to experience the full story of Final Fantasy 14, it will eventually be possible even if it is not the case at the moment. Plans are currently in place to expand the system to include the rest of A Realm Reborn, Heavensward, and Stormblood.

“Trust works extremely well for what it’s supposed to do: provide a solo alternative to group content,” says Zepla. If there’s one area where Square Enix could improve, Zepla says it’s damage dealt by AI party members. NPCs do much less damage than the average player in a dungeon, and so activities that might normally take 30 minutes with a team of real players can last much longer with a suite of NPCs.

However, the trade-off with a longer dungeon is not waiting in a queue.

“Trust works extremely well for what it’s supposed to do: provide a solo alternative to group content.”

While every main story activity up to A Realm Reborn patch 2.0 can now be completed solo, Zepla points out that many other activities like raids still require a team of players. Content like Trials is one such activity, pairing eight players together to decipher the deadly mechanics of a brutal boss fight for greater rewards.

But Quazii, Final Fantasy content creator and general MMORPG expert, thinks Final Fantasy 14 is “a single-player RPG first, an MMORPG second.” Quazii thinks Final Fantasy 14’s strongest appeal is in its storytelling, and it’s extremely possible to complete A Realm Reborn’s story entirely solo.

“If you ask FF14 players what is their most enjoyable experience in the game, [the] the vast majority would say it’s the single-player quest experience, especially when questing the main story,” says Quazii. “Yoshi-p and his team [weave] incredible vocal activity, captivating storylines and a truly captivating choreography of cutscenes that will make any human being cry. I’m not one to cry for video games, but this game made me feel good.”

Similarly, Final Fantasy 14 community commentator and streamer Michael “MrHappy” Poveromo says the revamped Duty Support system is a gateway for single-player players to experience Final Fantasy 14’s story, but like Zepla, says content multiplayer storytelling like Trials could take a lot longer than the development team will make available to solo players. “So it will take some time before you can experience the main storyline of the single-player game,” adds Poveromo.

However, the two believe that is unlikely to change. On the one hand, Poveromo thinks keeping some content multiplayer-only is “deliberate to encourage players to keep doing dungeons and other content with real people.” As such, streamers don’t see that changing. They say that while there are great solo alternatives in an MMORPG like Final Fantasy 14, group play should be encouraged. “This Duty Finder matchmaker still needs to be filled out after all,” adds Zepla.

Every IGN Final Fantasy Game Review

It’s clear that Yoshida’s comments resonated with the Final Fantasy 14 community as a whole, as Zepla and Poveromo serve as a reminder of the director’s past commitments to improving the Trust system and adding it retroactively to past expansions.

“Through the use of the Trust system, I would like to finally make these types of players realize how much fun it is to play with others. That’s why we want to remove as many barriers as possible before that point” , Yoshida said in an Endwalker media tour last year.

Nowhere is there any disagreement between the three content creators in recommending Final Fantasy 14 to single-player RPG players. Quazii struggles to “find another game title that rivals FF14 when it comes to single-player storytelling,” while Zepla thinks everyone should check out the MMORPG’s story. Poveromo believes Final Fantasy 14’s expansive story has always been geared towards the single-player experience, and all three believe Square Enix’s game is worth the trip for single-player players.

In fact, both Poveromo and Zepla traditionally urge single player players to get out of their comfort zone for Final Fantasy 14. Poveromo says the majority of players are helpful to newcomers, while Zepla adds that the “community has a reputation for being welcoming to new players. ”

“Through the use of the Trust system, I would like to eventually impress upon these types of players how much fun it is to play with others.”

All you have to do is mention that you’re a newcomer, Zepla says, and most players would be happy to help you out and explain things you don’t understand. “It’s definitely worth stepping out of your comfort zone to do occasional group content,” adds Zepla, all to experience the storyline of Final Fantasy 14.

But is Final Fantasy 14’s approach to single-player enough for other MMORPGs to notice and learn from it? The gaming landscape has a slew of heavy hitters like World of Warcraft, and newcomers like New World and Lost Ark have made their mark in the MMO space over the past year.

Poveromo thinks there are “a lot of lessons” MMOs could learn from Final Fantasy 14, but in particular the streamer feels like more MMOs are reaching out to solo players sooner, via the release. scale dungeons, solo activities, and even just basic quest design.

Zepla points to Lost Ark as a prime example of this game-changing attitude as an MMO that launched with tons of support for single-player players on day one. “I think providing pathways to single-player accessibility is critical to the growth of the MMO genre,” says Zepla, adding that people have associated the genre with “obligation and social pressure” for far too long. It’s time people realized that MMOs have a lot more to offer than that, says Zepla, and so it makes perfect sense for MMOs to add single-player support for their content.

Final Fantasy 14’s commitment to single player players took a big step forward with patch 6.1. In a space typically dominated by group play, frequently requiring hundreds of hours of mastery from players, Final Fantasy 14 proves that it doesn’t have to be. Solo players can finally complete Final Fantasy 14’s base story for the first time, and it’s clear that Yoshida and Square Enix have no intention of stopping here.

Hirun Cryer is a freelance writer for IGN.